Title: Wolfendoom - Blade of agony
Date: 2017-06-12 01:55

[![WolfenDoom logo]({static}/images/wolfendoom.png)]( http://boa.realm667.com/ )

I was planning to work on interesting personal projects this week-end,
but (un)fortunately, a friend of mine told me about [WolfenDoom](http://boa.realm667.com):

> Blade of Agony is a story-driven FPS. The project is inspired by WWII
> shooters from the 90's and early 2000's, like [Wolfenstein 3D](https://en.wikipedia.org/wiki/Wolfenstein_3D),
> [Medal of Honor](https://en.wikipedia.org/wiki/Medal_of_Honor_(series)),
> and [Call of Duty](https://en.wikipedia.org/wiki/Call_of_Duty_(video_game)),
> but with faster-paced gameplay in the spirit of
> [Doom](https://en.wikipedia.org/wiki/Doom_(1993_video_game))!
> The game can be played standalone using the [GZDoom](https://zdoom.org/index) engine as a base.

Despite the fact that I'm not big on playing computer games,
this one sounded awesome, and since *GZDoom* is running natively on Linux, I gave it a
try; and spent a *non-negligible* part of my week-end on it.

I never liked Doom very much, because I felt that the motion were way too
rigid (but I really do enjoy Quake and Quake 3). I was a bit concerned to have
the same feeling when playing WolfenDoom, but to my surprise, everything is
super-smooth: you can jump, crouch, look around, … and the movements are
pretty fast-paced!

The 24 maps are full of details, with their own atmosphere: the Wall of the
Atlantic's front-line, some outpost in Tunis, underground secret bases, gloomy forests,
South America, Paris, the Alps, ancien mines, … the skybox in C2M6 made me have
a "wow" moment; I really felt small and lost in the middle of montains during a snow storm,
looking for that damn secret Nazi facility.

The level design on its own is impressive too: unlike modern games, you're not following a
corridor from point *A* to point *B*; there are different way to achieve
objectives, lots of secrets to discover, backtracking, optional paths, …

The graphics aren't as appealing as brand-new power-hungry games, but it's not
a heap of ugly retro pixel mash either: the textures, like the animations, are astonishing,
It run without much trouble on my [X230](http://www.thinkwiki.org/wiki/Category:X230)
with an [HD3000](http://www.videocardbenchmark.net/gpu.php?gpu=Intel+HD+3000)
and a 5 years old CPU, and can even look good on more beefy machines:

[![A wolfendoom screenshot]({static}/images/wolfendoom1.jpg)]({static}/images/wolfendoom1.jpg)


[![Another wolfendoom screenshot]({static}/images/wolfendoom2.jpg)]({static}/images/wolfendoom2.jpg)

And the last map, ô the last map (aka `c2m6_c`): everything is perfect: the
level design, and the graphics, the scenery, the lights, everything!

You can download it on its [official website](
http://boa.realm667.com/index.php/download ), but if you're not running
Windows, you should grab a native version of GZDoom too. And if you don't trust
(as you rightfully should) the binaries, the source code (like the GZDoom one) is
[available](https://github.com/Realm667/WolfenDoom) under a Free license ;)
